Is Fantasy Flight Games the next Microsoft? That’s the question asked in this week’s episode of the Dice Tower, a popular board game podcast by veteran reviewer Tom Vasel and Sam Healey. At first blush, the idea seems a bit odd – after all, many in the board game world see FFG as something slightly better than Santa Claus, depositing gaming goodness to good little gamers everywhere with amazing consistency. But are they really the same small company that we grew up loving?
FFG is the labor of love of Christian Petersen, starting as a simple importer of European comic books. Over the years, FFG struggled massively and nearly went under several times over the years. The downturn in the comics industry during the 90’s eventually forced FFG out of the comic business, forcing them to focus on board games (and the now famous Twilight Imperium). The success of the Twilight Imperium game provided a much needed win for the FFG team and they proceeded to focus on games.
Over the years, FFG has produced some of the most beloved games in the US and the world in general, including Twilight Imperium, Descent, Arkham Horror, Ingenious, War of the Ring and Wings of War. In many ways, FFG champions all that is good about Ameritrash games while still providing a huge variety that can engage even the most dedicated Eurogamer. These games have included collaborations with some of the industry’s most prominent designers such as Reiner Knizia, Martin Wallace and Bruno Fuidutti. Its fair to say that FFG was on their way to becoming a juggernaut in the board games industry without peer by the early 2000’s.
And then the licenses, buyouts and corporate agreements began. FFG proceeded to procure licenses to soe of the biggest properties in entertainment:
- Lord of the Rings
- A Song of Fire and Ice
- Battlestar Galactica
- World of Warcraft
- Disney’s Kingdom Hearts
But licenses aren’t new to the board games world – many large publishers have attempted to make successful games based on licenses, but its fair to say that none have had the level of success of FFG.
At the same time, FFG has branched out from its bread and butter of board games, launching ventures into miniature games, RPGs and CCGs. Some of these products have faired well, but most have struggled. The RPG lines in particular had difficulty in gaining traction (even though many of them are quite good, particularly Midnight). The Anima Tactics miniature game has been met with lackluster reviews, as has the card game (the RPG seems to have a loyal following however). The CCG lines, Call of Cthulhu and A Game of Thrones, became niche favorites, but ultimately couldn’t sustain their cost (both of these lines have been relaunched in a non-collectible format).
What about corporate agreements? Last year, FFG became the sole distributor for Rackham products in the United States, solving the largest complaint of many AT-43 fans by providing consistent, timely delivery of product (its worth noting that FFG’s track record for on-time product delivery is comparable with most other large games companies, not great, but nowhere near as abysmal as Rackham’s). Not long after, Games Workshop pulled the plug on the massively successful Warhammer 40K RPG only to reveal that the rights for production and sale of Games Workshop’s non-miniature products had been granted to FFG. In general, FFG has used alliances and licenses to fill out areas of games where they had not been previously successful (Warhammer 40K and Fantasy in role playing, Kingdom Hearts and UFS in CCGs and Rackham’s lines for miniature games).
During this time, FFG has attempted some projects that have left many industry watchers confused. The most significant of these is the Midnight movie/tv pilot based on their RPG line. While a very cool idea, many wonder if this is an instance of FFG losing focus on their core competencies and biting off more than they can chew. FFG also announced several video game related projects at GenCon, including Tide of Iron and Wings of War to X-Box Live and the Playstation Network, as well as producing Citadels for the iPhone.
And now we have our first major buyout: the purchase of the BattleLore assets from Days of Wonder. Following this purchase, industry estimates put FFG as the 5th largest hobby game publisher in the world (note that #1 and #2 are both Hasbro owned companies).
- Reason 1: They focus on the core while still taking chances – FFG continues to put major resources into their core competency (games), producing both games that are gauranteed successes and games that are bigger gambles
- Reason 2: Everything they do supports their core competency – Ultimately, FFG knows they are a games company and even projects like the Midnight video series are designed to get people gaming
- Reason 3: They act as an industry guardian, not a parasite – None of the alliances or purchases that FFG has made have been hostile; to the contrary, each of the deals mentioned above were designed to ensure that games could continue to come to market when there was a potential they might otherwise not continue publication
So from my perspective, I’m excited to see what FFG does with its ever increasing stable of licenses, designers and agreements. Hey, more high quality games can’t be a bad thing can it? Let us know in the comments!